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Sep 22
Published by Mitch In General No Comments

We’re excited to announce that we’ve got two super talented artists on board for our unannounced project, MQ. On the 3D side we’re working with the awesome Wayne Peters who’s helping to flesh out our environments and bring the game to life. Wayne has worked on some great games in the past including Volume by […]

Aug 07
Published by Mitch In General No Comments

We got some exciting new research materials in the office today for our game. Can you guess what year the game is set in?

May 06
Published by Mitch In General No Comments

It’s quite a busy time here for us in the office as we have lots of things going on. But it’s been especially busy over the last few weeks as we’ve been working on a big update for our client project Hopster to support iPhone and iPod Touch devices. In addition I believe Hopster is […]

Apr 02
Published by Mitch In Events, General No Comments

Last weekend I was at the EGX Rezzed show at the NEC Birmingham. Since our game is as yet unannounced and in very early stages we weren’t exhibiting any of our own stuff this time round. I was actually there to help out my good friend Byron Atkinson-Jones of Xiotex Studios to demo his fantastic […]

Mar 25
Published by Mitch In Events, General No Comments

This weekend the Indie Games Collective ran a UK conference for those who couldn’t attend GDC in San Francisco. The 2 day conference at London South Bank University included some greats talks on design, publishing, marketing and the business of indie games development. I pitched in myself and on Saturday I was on a panel […]

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