It’s quite a busy time here for us in the office as we have lots of things going on. But it’s been especially busy over the last few weeks as we’ve been working on a big update for our client project Hopster to support iPhone and iPod Touch devices. In addition I believe Hopster is […]
Last weekend I was at the EGX Rezzed show at the NEC Birmingham. Since our game is as yet unannounced and in very early stages we weren’t exhibiting any of our own stuff this time round. I was actually there to help out my good friend Byron Atkinson-Jones of Xiotex Studios to demo his fantastic […]
This weekend the Indie Games Collective ran a UK conference for those who couldn’t attend GDC in San Francisco. The 2 day conference at London South Bank University included some greats talks on design, publishing, marketing and the business of indie games development. I pitched in myself and on Saturday I was on a panel […]
Last night we were lucky to be at the swanky BAFTA Games Awards. It was a fantastic night and really great fun. Congratulations to all the winners! We were chuffed that two indie titles picked up awards. Gone Home won Best Debut Game of 2014 and Papers, Please won Strategy And Simulation in 2014.
I’m really excited to finally be able to talk about this. For the past 8 months we’ve been working with an amazing team in London called Hopster to create a brand new TV and learning experience for kids, something which is safer and better than anything else around. It’s still very early days but yesterday […]