Water displacement now correctly pushes water away instead of falsely lowering the water level. It makes for very fun emergent gameplay as you play with it like a toy.
Here is the old and new versions sidebyside.
#gamedev #madewithunity #breakwaters
I think we’re going to need a UK-based freelance designer/level designer for a few months starting May-ish (& longer if project takes off). If you have experience with dungeon crawlers, fire a portfolio & covering letter to firstname.lastname@example.org please.