If you grab a copy of PC Gamer this month you’ll find a nice little feature on The Mannequin!
As you may have heard from our sea of tweets during the last week of September, we took The Mannequin to EGX. Alex takes a look at how it went.
Incase you missed the news on our Twitter, we released a brand new trailer for The Mannequin! Check it out and let us know what you think.
Exciting news! We’ve once again teamed up with the lovely peeps at Payload Studios and we’re super happy to announce that The Mannequin will be on the Tentacle stand at EGX this year!
In August we attended Insomnia 58 – a large gaming festival situated at the NEC in Birmingham – in order to show off The Mannequin to the public. Read about how we got on here.
Happy New Year! あけおめだ！ 今年もよろしくお願いします. 2020さよなら👋
Great post by @deplinenoise. I've reflected a lot about this lately; namely, how I used to just try more stuff; get more prototypes on the table. It was not only more fun, but counterintuitively, it's often more productive in the long run!
Does experience slow you down?
This is somewhat of a philosophical post inspired by a good discussion we had in my engine group at Insomniac Games that also spilled out on Twitter. ...
Fur may seem simple but in CG there are many ways to interpret it and it takes sometime to develop the comfortable look in the show such as #BEASTARS
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